Emna Ayadi

Let's explore together !

๐ŸŽณ Gamify your Testing and Agile Activities

The gamification in learning aims to motivate collaborators to learn and experiement new things by using different game elements in their environments such us game cards or other form of interactions

I’m passionate about using gamification in learning since 2018, it was also the reason how I discovered the Ministry of Testing few years ago and how I created my testing community for that I wanted to create a page in my blog to describe different games that I’ve tried the last couple of years related to Agile and Testing !

Hope you will enjoy the list of games and I also created some rackets ๐ŸŽพ to explain how I used it every game.
[update: the racket plateform goal is to record mini podcast, unfortunately this platform is not working anymore, so some links in this post are broken]


๐ŸŽณ TMAP Quality Improvement Game๐ŸŽพ

  • Goal: To help the cross functional teams solve their problems related to products, processes and people. And also it’s a way to get more meaningful metrics and prepare a quality improvement action plans for every situation.
  • Game Source : Contact me for more details

๐ŸŽณ Scrum @ Play ๐ŸŽพ

  • Goal: To raise awareness about Scrum and Story Mapping and link between theory and practice
  • Game Source
  • Language: Eng, Fr

๐ŸŽณ 40 Seconds of Scrum: A Fun Scrum Game ๐ŸŽพ

  • Goal: To generate discussions about scrum terms and have a common understanding via timeboxed sessions and lot of fun ๐Ÿ™‚
  • Game Source

๐ŸŽณ Agile Testing Coaching Cards ๐ŸŽพ

  • Goal: To make agile teams explore their way of testing and define actions to improve it.
  • Game Source
  • Language: Eng, Fr

๐ŸŽณRiskStorming ๐ŸŽพ

  • Goal: Enable conversation in your team related to Software Testing and Quality.
  • Game Source

๐ŸŽณ Dice, Dice, Baby ๐ŸŽพ

  • Goal: Introduce exploratory testing, with reverse engineering, black box testing and the challenge of playing in a team (pair and mob testing).
  • Game original name: Dice game: Key life skills for testers
  • Game Source, another source


๐ŸŽณWonderCards ๐ŸŽพ

  • Goal: Sparkling warm up and introduction, methods for deeper structured reflection and analysis, energizers for fun and motivation and tools to round it all up highlighting results and achievements.
  • Game Source
  • Language: Eng, German

๐ŸŽณ Pipeline : The Game that Delivers (+ Lego workshop as a bonus) ! ๐ŸŽพ

  • Goal: Design a continuous delivery pipeline together with your developement team and brainstorm about the different steps
  • Game Source
  • LEGOยฎ4DEVOPS


๐ŸŽณWould Heu-Risk It?๐ŸŽพ

  • Goal: “A fun way to get your team to overcome unconscious bias, think laterally, and possibly identify and mitigate those “unknown unknown” risks”– Lisa Crispin
  • Game Source

๐ŸŽณ The Agile Deck ๐ŸŽพ

  • Goal: Discover and learn agile practices, agile at scale while having fun. Itโ€™s also a good memory aid to progress in your knowledge.
  • Game Source
  • Language: Eng, Fr


๐ŸŽณ Bingo of Nutty Tests ๐ŸŽพ

  • Goal: An icebreaker that aims to break siloed testers before start in their daily work, they discuss about common situations from the 16 availables that any tester could face and provide their ideas and solutions to those problems.
  • Game Source
  • Language: Eng, Fr


๐ŸŽณ Agility Maturity Cards ๐ŸŽพ

  • Goal: Evaluate and improve the maturity of your organization
  • Game Source: Gathered during JFTL 2021 conference
  • Language: Eng


๐ŸŽณBlack Stories๐ŸŽพ

  • Goal: think outside the box, and develop your questionning skills
  • Game Source
  • Language: Eng

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