The gamification in learning aims to motivate collaborators to learn and experiement new things by using different game elements in their environments such us game cards or other form of interactions
I’m passionate about using gamification in learning since 2018, it was also the reason how I discovered the Ministry of Testing few years ago and how I created my testing community for that I wanted to create a page in my blog to describe different games that I’ve tried the last couple of years related to Agile and Testing !
Hope you will enjoy the list of games and I also created some rackets πΎ to explain how I used it every game.
[update: the racket plateform goal is to record mini podcast, unfortunately this platform is not working anymore, so some links in this post are broken]
π³ TMAP Quality Improvement GameπΎ
- Goal: To help the cross functional teams solve their problems related to products, processes and people. And also it’s a way to get more meaningful metrics and prepare a quality improvement action plans for every situation.
- Game Source : Contact me for more details


π³ Scrum @ Play πΎ
- Goal: To raise awareness about Scrum and Story Mapping and link between theory and practice
- Game Source
- Language: Eng, Fr
π³ 40 Seconds of Scrum: A Fun Scrum Game πΎ
- Goal: To generate discussions about scrum terms and have a common understanding via timeboxed sessions and lot of fun π
- Game Source


π³ Agile Testing Coaching Cards πΎ
- Goal: To make agile teams explore their way of testing and define actions to improve it.
- Game Source
- Language: Eng, Fr
π³RiskStorming πΎ
- Goal: Enable conversation in your team related to Software Testing and Quality.
- Game Source


π³ Dice, Dice, Baby πΎ
- Goal: Introduce exploratory testing, with reverse engineering, black box testing and the challenge of playing in a team (pair and mob testing).
- Game original name: Dice game: Key life skills for testers
- Game Source, another source
π³WonderCards πΎ
- Goal: Sparkling warm up and introduction, methods for deeper structured reflection and analysis, energizers for fun and motivation and tools to round it all up highlighting results and achievements.
- Game Source
- Language: Eng, German


π³ The Game that Delivers ! πΎ
- Goal: Design a continuous delivery pipeline together with your developement team and brainstorm about the different steps
- Game Source
π³Would Heu-Risk It?πΎ
- Goal: “A fun way to get your team to overcome unconscious bias, think laterally, and possibly identify and mitigate those “unknown unknown” risks”– Lisa Crispin
- Game Source


π³ The Agile Deck πΎ
- Goal: Discover and learn agile practices, agile at scale while having fun. Itβs also a good memory aid to progress in your knowledge.
- Game Source
- Language: Eng, Fr
π³ Bingo of Nutty Tests πΎ
- Goal: An icebreaker that aims to break siloed testers before start in their daily work, they discuss about common situations from the 16 availables that any tester could face and provide their ideas and solutions to those problems.
- Game Source
- Language: Eng, Fr


π³ Agility Maturity Cards πΎ
- Goal: Evaluate and improve the maturity of your organization
- Game Source: from JFTL conference (didn’t find a direct link to get it)
- Language: Eng
π³Black StoriesπΎ
- Goal: think outside the box, and develop your questionning skills
- Game Source
- Language: Eng
